Fiona Rieta
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Design Work

For fun, I challenged myself using Saultoon’s Septembit prompts to teach myself how to design sprites!

I participated in the 2024 Spooktober Game Jam where we created a visual novel. I composed some of the CGS, thumbnailing the poses and color palettes, and animated a few cutscenes too! You can check out the game here!

Character Designs and Final CG Work by Aespon (ArtStation/Instagram)

Puppet Sprites and Backgrounds by meldecision (itch.io)

Here are Backgrounds I rendered in Clip Studio Paint for another 2024 Spooktober Game Jam project, Canary Courier! You can check it out here!

At SJSU for our 3D Modeling class, my classmates and I modeled the main interior of the Mystery Shack from Gravity Falls. We modeled the interior and props using Maya, textured them in Photoshop and Substance Painter, and brought them into Unreal Engine 4. We also created UI assets inspired by the show in Photoshop. I was responsible for coding the game and assembling the environment. I also modeled and textured the T-Shirts and Rack by the entrance!

I designed a quick logo for props in the short film “Milkshake“.

These are the final logos I designed for Arte Aqua Viva.

These are a few pages I wrote and illustrated for from Gear Up Green Ninjas! Issue No. 4, part of a Green Ninja graphic novel series aiming to inform students about environmental issues.

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